Spellcasting (Detection spells) 5 (9)

spellcasting:
1. Choose the spell you wish to cast at the target.
2. Choose a Force for the spell, up to twice your Magic.
3. Add your Magic to your pool.
4. Add your Spellcasting to your pool.
5. Add or subtract the modifi er for your Mentor Spirit to your pool,
if applicable.
6. Add the Force of a Spellcasting Focus (if it is of the correct
type) and Power Focus to your pool.
7. Subtract any Wound Modifi er from your pool.
8. Subtract Visibility Modifers (p. 136, SR4A) as necessary.
9. Roll your pool dice, add up your hits. If you glitch, tell the GM.
10. Take the lesser of your hits and the spell’s force; this is your
actual hits total.
11. If the spell is resisted and your target is living, the gamemaster
will roll resistance pool and subtract from your actual hits. If
your target is non-living, the gamemaster will compare your
actual hits to the threshold. If your actual hits is reduced to
zero or less (in the former case), or if your actual hits falls
short of the threshold (in the latter case), skip to step 13.
12. Tell the gamemaster your actual hits and the Force of the spell.
Your gamemaster will determine the effect of the spell.
13. Start a new pool, add your Willpower to it.
14. Add the Drain Resistance Attribute, according to your tradition.
15. Roll your pool dice. Subtract one from the Drain Damage Value
for each hit.
16. If you did not reduce the Drain Damage Value to zero, apply the
damage to your Condition Monitor: Physical if the Force was
greater than your Magic, Stun otherwise.
Indirect combat Spellcasting:
WALKTHROUGH
1. Choose the spell you wish to cast at the target.
2. Choose a Force for the spell, up to twice your Magic.
3. Add your Magic to your pool.
4. Add your Spellcasting to your pool.
5. Add or subtract the modifi er for your Mentor Spirit to your
pool, if applicable.
6. Add the Force of a Summoning Focus (if it is of the correct
type) and Power Focus to your pool.
7. Subtract any Wound Modifi er from your pool.
8. Subtract Visibility Modifers (p. 136, SR4A) as necessary.
9. Roll your pool dice, add up your hits. If you glitch, tell the
gamemaster.
10. Take the lesser of your hits and the spell’s Force; this is your
actual hits total.
11. The defender rolls defense pool and subtracts their hits from your
actual hits. If your net hits are zero or less, skip to step 14.
12. Add your net hits to the Force; this is your modifi ed DV. If this
number is greater than half of the defender’s Impact armor, the
spell causes Physical damage, otherwise it causes Stun damage.
13. Tell the gamemaster your fi nal modifi ed DV, along with any
elemental effect of the spell. The defender will attempt to
resist the horrible damage you have just caused.
14. Start a new pool, add your Willpower to it.
15. Add the Drain Resistance Attribute, according to your tradition.
16. Roll your pool dice. Subtract one from the Drain Damage Value
for each hit.
17. If you did not reduce the Drain Damage Value to zero, apply the
damage to your Condition Monitor: Physical if the Force was
greater than your Magic, Stun otherwise.

Spellcasting (Detection spells) 5 (9)

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