Type: P • Range: LOS • Duration: P • DV: (F ÷ 2)
The Ignite spell accelerates molecular motion in the target, causing it
to catch fire once the spell becomes permanent. The spellcaster must
achieve enough net hits to beat a threshold equal to the target’s Object
Resistance (p. 183). Once the target ignites, it burns normally until it
is consumed or extinguished.
Against living targets, treat Ignite as an Opposed Test pitting
Spellcasting + Magic vs. Body (+ Counterspelling). If successful,
Ignite wraps a living target in heat and flames once it has been made
permanent, causing (Force) boxes of Fire damage (p. 164) on the first
Combat Turn, and increasing by one box of damage each additional
turn. Resolve the damage at the end of each Combat Turn by making
a Damage Resistance Test using the victim’s Body + half Impact armor.
Ammo or explosives carried by a victim may go off. The gamemaster
should reduce the Force of the fire accordingly for extinguishing efforts